Showing posts with label DGA Training Program. Show all posts
Showing posts with label DGA Training Program. Show all posts

Wednesday, January 25, 2012

When JB Met JR - Part 3 - We Must (Not) Shoot Today

"If you want good news, hire family."
- JB Bruno


Yes, that JB Bruno.  Me.

I'm not exactly sure what the rules of blogs are; after all. this is the internet, which is all about expressing individuality, and, lets face it, the arguable premise that what each of us has to say is important.  In that light, I think quoting yourself is just fine.

I connect certain quotes with certain production heroes of mine.  In each case, the quote expresses that person's unique style while being universal.  I will get to these in good time.  For this post, however, I have to stick to a quote that I know I originated.

Anyone who has ever worked with me has heard me use this line, and any former student of mine heard it in my introductory class.

I don't know if I started using it when I was an AD, or when I started line producing, but it was in my head for a long time.  Film is all about collaboration, but film runs like an army.  It's not a democracy, and after taking all opinions into account, one level head has to make a decision.

For different reasons, the AD and the line producer find themselves telling people facts they have to hear, but often do not want to hear.  If you want someone to tell you how great everything is going, your family is a good bet.  They are there to prop you up, to boost your spirits, to make you feel good.

The easiest analogy for  me is a doctor.  Imagine going to a doctor who didn't have the heart to tell you that you needed a new heart? Too literal?  Eh, maybe, but you get the point.

Making a decision means that if it's wrong, responsibility falls on you.  If you can't handle that, then you can't handle responsible positions.

Sometimes, you have nothing to do with the horrible problem, but are merely the messenger.  History tells you what happens to messengers of bad news.




A former Second AD of mine, who is now an incredibly successful First A.D., told me this question from the DGA Trainee test.  I think its a great example of the latter dilemma.

You are a DGA intern and are sent to the trailer of the director to get three questions answered.  When you get to the trailer, the producer and director are in a heated argument.  Because the questions are important, you knock on the door.  Although still angry, you get the director to answer two of the questions before you forget to ask the third.  You walk outside the trailer and, as the door closes, you remember that you had to get an answer to the third question.

What do you do?

The answer is easy and obvious when it's a theoretical question; not so easy when you're standing outside that door.

If you cannot immediately and unequivocally say that you would turn around and go right back in, maybe the AD department isn't for you.

My situation on Walls and Bridges was a combination bearer-of-bad-news and Murphy's Law.

A majority of the scenes on the film had limited characters, and we did a good deal of the filming in Nassau County, which is the closer Long Island county to Manhattan.  On this particular day, we were filming about as far out in Suffolk County as we had on any day, and we had a large number of extras.  Organization for the day had been in the works from early in prep, and all of those plans were working perfectly.  This would be one of the top two or three most expensive scenes in the film, but it was all coming together nicely.

Most of the extras were still signing in when things turned bad.  JR rolled on a smaller portion of the scene that did not require extras when we heard a funny sound coming from the camera, a crunching sound.

For those not technically proficient in 35mm cameras, crunching sounds are definitely not a good sign.

JR was a tech whiz.  He said he hoped he could fix the problem, and to let him work alone and uninterrupted somewhere.  I found a room and put a PA outside it with instructions that no one was to enter.

Meanwhile, I worked with my 2nd AD to make sure that once camera was back up, everything would be ready to roll.

Minutes passed, and minutes turned into more than an hour.  All the while, Uzo, who was not only directing this drama that was close to his heart but who also made a healthy financial investment in it, keep coming up to me.  We would be able to shoot today, right?

To be honest, I hedged a little.  I said that if the camera was workable, we would be prepared to make up the time lost.

The if went away in a heartbeat.

I went into the room that JR was sequestered in, and it was a sight I had not seen before, not seen since, and don't expect to see again.  There, on a series of  tables, were many, many pieces of the camera.  The lens had shattered, and the broken glass had worked its way all through the camera body.  Humpty Dumpty was in fewer pieces after that unfortunate fall off the wall.

It is amazing that JR could take a camera apart like that, and more amazing that he could put it back together.

I feared the worst, but without having to ask, I got my answer.  I think I only got as far as "So, JR...." when my good friend looked up from the patient and shook his head.  How long?  The answer was a few days.

I just nodded my head and did the first of many "dead man walking" trips.

"Uzo.  The camera is down.  I'm going to have to wrap us for today."

Denial is the first stage of grief.

"We are shooting today, right?" Uzo asked.

I was more specific.  We were not shooting today.  We were wrapped.  I had not called it yet out of deference to him, and as we were not close to a full day yet, no one was going into overtime.

Make no mistake.  We were wrapped.

Anger.

"We MUST shoot today!"

I started explaining to Uzo that we could not shoot without a camera (he knew that - but grief is a bitch).

"I DO NOT care about the camera.  We MUST shoot today!"

This may be one of my favorite all-time lines from behind-the-scenes of a film.  It is ludicrous on its face, yet completely understandable given the situation.

Bargaining.

Yeah, this is where it gets ugly.  An erstwhile PA, who had recently graduated from NYU, suggested that he could get us a camera.  Uzo loved this solution.

Problems?

First, we were almost three hours from Manhattan, so if  he got his school to agree (highly unlikely) it would be six hours round trip.  It was also a 16mm camera and we had been shooting on 35mm.  Conforming them would be ridiculous, but, then again, the discussion was ridiculous because we weren't doing it.

Uzo started talking enthusiastically to the PA.  At my suggestion, the 2nd AD removed him from the room.

I'd like to believe me opposition to capital punishment was without exception, but then I remember this incident.

"Do you realize what this will cost us?" Uzo asks me.

Depression, and, yes, I do.

I guess we got to acceptance, but I don't remember it right now.

Squashing dreams is not my business, but squashing unrealistic solutions that sound good at the time is part of my job.  There were other contributions from the peanut gallery, but my job now was to see that the day cost us as little as possible and to wrap us in an orderly fashion.

I've sometimes thought if this film thing didn't work out, I could hire myself out to hospitals to be the guy to tell the family that their loved one was gone.  Nah, there is no upside to that one.  At least movies have given me many happy moments.

Epilogue:


Ok, this isn't really an epilogue per se, but I always loved when "epilogue" would come up at the end of the 60s series, "The F.B.I" with Efrem Zimbalist, Jr.  All the Quinn-Martin shows used it at one point.  Never heard of the show?  Here's a peek:





Probably the most famous Quinn-Martin epilogue"





Today, I am working as post producton supervisor on a wonderful film shot mostly in Cambodia on a 5D that tells a great story and looks great.  The producer and director are anxious to get the post process finished, as am I.  Today, for the umpteenth time, I've had to tell them it will take a day or two longer.  After firing the worst editor imaginable, who was hired before I came on board, we have actually made good time, but not as good time as they would have liked.  It's costing them money.  I feel for them, but, again, today, I had to remind them that getting it right was the priority.  All these years later, doesn't make me feel any better."



Saturday, January 21, 2012

How To Be an AD in B.C.

or How I Learned to Stop Complaining and Love the Computer

You know the stories.  No matter how old you are, and what generation you're from, you've heard the stories.  Your father had to walk five miles to school in the snow.  Your mom learned math with an abbacus.  We used the old math before the new math, and then we did the new math by hand - long division and all that.

There are no singers these days like when we were young either Rudy Vallee or  Frank and Billie, or, for a different generation, no one like Janis and Grace Slick.  Ok, the latter is absolutely true and I don't want to hear any discussion on it.

In any of these stories, two things remain unquestionably true; first, that we had it harder, and, second, for some inexplicable reason, that somehow harder meant better.

One of my mentors stared producing in the 1950s, and did so up until his death in the late 90s.  When I would complain that we needed more of some technology, whether it was computers or cell phones (back when there were production cell phones and it wasn't just assumed that everyone had one) he would meet me half way, understanding that time never stopped.

Still, when the moment was right, he would come up along side me on set and start a discussion that went something like this:

Him: Gunga Din
Me: Great Movie.
Him: It really is, isn't it?
Me. Absolutely.
Him: No cell phones then, you know.

The movies changed.  The modern device changed.  The haiku remained the same.

I worked regularly with an AD a little older than myself who right up until a few years ago used to argue for hand-written call sheets, argue that with a blank call sheet, a clipboard and a pen everything was quicker than doing it in Excel.

I'm not that old school.  From early on, I embraced early versions of Movie Magic in helping to break down, schedule and budget a script, and I would never go back to trying to write a script in Word with pre-set tabs rather than use something like MM or Final Draft (no less the old typewriter and crumpled paper days).

 I'm far from a tech whiz - my first "smartphone" was too smart for me the day I bought it and my younger assistant had to show me how to answer the phone.  Still, I do not miss the "old days" before computers (B.C.) became a staple on every set.

However, as we are about to go into a period where I was AD on a number of projects that shaped my career, I thought it an appropriate time to explore some of the ways, in those early computer days, we used to approach the work in the A.D. department.

Rumors to the contrary, I'm not old enough to remember the very old days when all of this was done on manual typewriters, though let me say this.  Anyone who has been around a set, or more so, a production office, knows that one of the promises of technology, that it would reduce paper or paperwork, just ain't so,  If anything, I think the ease of making changes has led to us making more of them, and creating more paperwork.  If you watch very closely on set as the third draft of the call sheet is circulated for approval, or the second set of sides are handed out after key crew loses the first one, you will see a tree in the background, quietly weeping.

So, how I used to approach a project as A.D, with many of the things I do still similar.

First, I read the script numerous times.  First read was just to get the story.  Second read would prepare me to start numbering the scenes.    Then, and this may be a little anal, I would go through the script for each element for one pass and highlight it in the appropriate color.  Highlighting in color was standard, but I would do one pass for characters, one for art department, one for special effects, one for stunts, etc.  This meant I went through the script numerous times.

Then, I would hard-write out breakdown sheets with those elements.  The next step would be for a 2nd AD to take the breakdown sheets and create a stripboard.

Now, stripboards are still used today, at least in name, but they mostly just exist in cyber world.   We might print them out, but few in the indie world actually carry an actual stripboard.

Then, and for many many years before, stripboards were actually wooden charts with cardboard strips of many colors that would represent a script's production schedule.

Here is a good video of most of how the old process was done - watch if you're really interested - its less boring than me describing it:






Below, from a film museum website (which I am not affiliated with - buy at your own risk).  It shows some of a handwritten board from Close Encounters:



The modern version, whether you use EP or Gorilla Software (my preference) is infinitely easier, and I don't think you lose anything, in fact, the linking gives you more information more quickly in the end.

If you look closely at the above Close Encounters cast header, you will see lots of movement, arrows, and, yes, that marvel of yesteryear's technology, white out.

Ah, do I remember fondly being the 2nd AD, sprawled out on a floor, trying to write tons of information on tiny strips and, if you got them wrong (or things changed, as they are known to do), using white-out or white strips to correct (which the AD always hated).

You rarely saw a 2nd AD without white-out on their fingers.

No, I don't miss the old days.  Yes, computers and the new software are better - by far.  If there was something to be said for the old days, it is that after going through the script all these times, I really believed the AD knew every aspect of the script and the scheduling inside and out.  I believe to this day that I knew the specifics of scenes better in those days than the director did.


In the next few blog posts, I will get into the gigs in the early 90s that really set the table for what these low-budget indies were for me.  I just wanted to give a little overview of the process, then, so you would appreciate.

Of course, some things NEVER change, as is evident from the wonderfully clever video below, made by a current frustrated AD (language warning!).  No matter how you get out the information, people have to READ it!




(A note.  It is totally coincidental that while I had this blog post in my head for some time, I wasn't able to get to it until yesterday, when I was running around without my laptop.  The ironic result is that the first draft of this was written, by hand, in a notebook.  I can only look at it and realize how many poor production members will be spared having to decipher my illegible handwriting).